Undertale | Omega Flowey [No Hit | Checkpoint]
Hardest or 2nd hardest boss to no hit if you count that one attack of Asriel in phase 2. Plenty of bad RNG too, which is why the fight isn't exactly pleasant at times.
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One thing to note is that I had massive input lag in the first 6 phases, so those were actually much harder than they needed to be. I actually thought the 7th phase would be impossible to do until I realized that it was in fact the input lag, and not me being unable to do it. Needles to say, once that was fixed, it became much, much easier (or should I say possible, as the input lag made it unplayable).
That being said, this fight is decently hard, but the main problem is the RNG. Either you get RNG that is significantly harder to dodge or straight up impossible RNG. Now, I don't have any problem with the harder to dodge RNG, although it's a bit annoying at times since you can't really practice inconsistent RNG well. The impossible RNG is too common though, even preparing for every possible situation I was just getting walled sometimes. The attack transitions are usually what's the worst, but sometimes with bad RNG even the attacks themselves can be impossible. I will say this though, towards the end I was getting a lot more consistent, but even still, a lot of the time, the RNG would be impossible.
Other than that, this fight is actually pretty fun to dodge, although I wish the RNG was a bit more balanced. The 7th phase is by far the hardest part of the fight, and was harder than the other phases even when I fixed the input lag.
The fight was no hit with checkpoints, since I didn't really feel like doing the entire fight with all the RNG.
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Undertale is a role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magic barrier. The player meets various monsters during the journey back to the surface. Some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
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