Unearthing Crimes - Let's Play Need to Know - Ep 4 - Need to Know Gameplay - Need to Know Game
Vincent’s responsibilities expand to include finding evidence of violent crimes in addition to tracking domestic terrorists. The safety net is gone, and the game is really moving along now! So grab your ID cards, join me for Episode 4 of the Need to Know alpha blind playthrough, and let’s play Need to Know.
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Now that we’re done with both Mainlining and Orwell, I thought it was time to start on a more simulation-heavy hacking game where we play a government snoop: Need to Know. I’ve been following this game for a while and am really looking forward to the Need to Know blind playthrough (even if we’re just playing the Need to Know alpha). The Need to Know alpha is a prologue to the main game called Need to Know: Skeleton Key. So come and let’s play the Need to Know Alpha! I cannot wait to see more Need to Know gameplay. I’ll probably also offer a little Need to Know alpha review and Need to Know first impressions; so let’s play Need to Know!
Episode 1 of the Need to Know Alpha blind playthrough has us take the role of Vincent Hale, recently returned agent for the Department of Liberty. Given his long absence (and his boss’s overall negative attitude), Vincent is tasked with a simple two-suspect case. He must read emails, social media posts, and text messages to find suspicious information and identify possible threats to the country. Episode 2 of the Need to Know blind playthrough we learn that the assignments in Need to Know can be more complex and interesting than just investigating two individuals. Episode 3 of let’s play Need to Know has Vincent investigate buyers of fertilizer to see if any might pose a threat, and getting further mixed up in Skeleton Key. Episode 4 of the Need to Know blind playthrough has us making our own decisions as to what evidence is relevant and/or useful. In Need to Know: Skeleton Key, we start just like in Mainlining and Orwell: as a government employee. Overall, I am very excited to make this let’s play Need to Know blind series, and hope you stay with me throughout this Need to Know alpha full playthrough and guide.
Overall, Need to Know seems like another interesting game. The Need to Know gameplay requires players to make decisions about who is dangerous and who is safe. There are obvious parallels between Need to Know, Mainlining and Orwell, both excellent games that we’ve already played. I hope you come with me on this new journey and lets play Need to Know!
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Panama Hat by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: http://audionautix.com/
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Title: Need to Know Alpha (Skeleton Key)
Genre: Adventure, Indie, Simulation
Developer: Monomyth Games
Release Date: T.B.D.
Game Website: http://needtoknowgame.com/
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WELCOME TO THE DEPARTMENT OF LIBERTY
Need to Know is a surveillance thriller sim that tests your ability and integrity within the shadowy, cut-throat world of a modern intelligence agency.
As a loyal employee, your job is to spy on people, steal their data, and determine whether they are a threat.
However, you can fight back against privacy invasion, by aiding underground groups and leaking internal reports to the media.
Or, just use all of that delicious classified information for your own gain.
Your call.
FEATURES
Clearance Levels – Everything - everything - hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, increasingly classified information, and prestige.
Surveillance – Early Clearance Levels only allow you access to a target’s metadata or browsing history.
Individual targets – Your Department database is packed with citizens’ profiles, with colourful backgrounds, human flaws, and realistic dilemmas.
Executive powers – As you ascend the ranks, your decisions grow more challenging.
MORE FEATURES
Personal life – Use your powers outside of work, whether for fun, financial gain (not, strictly speaking, legal), or even romantic triumphs (not, strictly speaking, moral).
Chapter-based storytelling – Gameplay intertwined with story structure, for satisfying payoffs, real character progression, and zero grinding.
Meaningful moral choices – No morality meter, and no Good/Evil decision moments. Your choices can lead to bombings, false arrests, corrupt bankers escaping prosecution or even (gasp) your own demotion.
Classified data – Each new Clearance Level exhumes hidden documents, exposing more of the DoL's shadowy operations.
Assets & Prestige – As your salary grows and your integrity shrivels, buy plenty of status symbols to make yourself feel better.