Unichrome A 1 bit Unicorn Adventure
Another retro-themed platformer is about to arrive as a change of pace. Although it seems like there haven't been many in the last month or so, this one does feel a little unusual.
Another retro-themed platformer is about to arrive as a change of pace. Although it seems like there haven't been many in the last month or so, this one does feel a little unusual.
The game is titled Unichrome: A 1-bit Unicorn Adventure and was created by Rafael Estrada, popularly known as Super8bitRafa, and distributed by Ternox. Additionally, the game's title pretty much tells you everything you need to know about it.
So let's visit the world of unicorns and chaos to find out what is happening.
The game's presentation is essentially covered in the title, but I'll attempt to elaborate a little. Believe it or not, we actually have minimum word counts for our evaluations. It casts us as a little, pixelated unicorn with a rainbow mane and an intriguing selection of weapons. Simple graphics and simple adversaries are used to show the environment as a collection of side scrolling levels. It is our responsibility to see this through to completion.
Because it is difficult to express how simple Unichrome appears, I advise you to look at the screenshots.
This is a game of two parts in terms of sound. The voice overs for the main characters are dreadful, but the real shooting and adversaries falling to the ground sound nice. The bosses have a quick talk before you fight but sound incredibly bored, and the voice acting is generally pretty bad. The woman who voices our unicorn sounds like she is reading from a Chinese takeout menu. You'll soon want to cover your ears, or maybe tear them off, as you hear your unicorn yell, "Oh no, I died."
Regarding the narrative and Unichrome: Here, a 1-bit unicorn adventure improves a little? We and the other unicorns were sleeping in a hidden place before being released together with the other creatures that were there (including griffins and other such species).
Although we seem to be a good unicorn, the other animals are terrible, with their leader robbing the Earth of all its color. The scenario is set: enter each boss's realm, give them a hard kicking, and restore color to it. She then assigns a color to each of her henchmen.
Even if the graphics isn't great and the plot is quite predictable, if the gameplay is strong, these flaws can be overlooked. Unichrome begins where this leaves off.
We have a straightforward side-scrolling platformer with run and gun gameplay. As you progress through the levels, your goal is to stay alive and render the evil guys' henchmen inert. This will require some precise jumping, lots of shooting, and the potential for additional skills as you advance through the game. These come in the shape of not only brand-new weapons but also bombs that can be thrown about or, my personal favorite, a grappling horn that lets you swing over obstacles.
While we're on the subject of weaponry, you can find them by exploring the levels, but they have a finite amount of ammunition. Since there is a ton of spare ammo scattered throughout and your beginning pistol has endless shooting possibilities, if you are anything like me, you'll probably wind up keeping the heavy guns for the bosses and using the pistol to take out the common foes.
You can find several pairs of unicorn shoes while exploring, and these can be exchanged for a variety of gifts. On each stage, coins must be collected as well. Strangely, this is one of the factors in Unichrome that determines your success: Collect as many as you can since those are what a 1-bit unicorn adventure is evaluated by. You can spend your ill-gotten profits at a raccoon-run store where coins are accepted.
The gameplay leaves the following impression: enjoyable gunplay, but incredibly frustrating and clumsy platforming.
But our little unicorn, who serves as the main character in the recently reviewed Omegabot, suffers from the same problem, namely that after you land, a short slide then takes place. This short slide will result in additional repetitions of "Oh no, I died," and so on, as you try to jump to tiny spaces in a sea of spikes. Although you can learn to adjust, I still don't have confidence in the controls.
The rest of the game is pretty much the definition of fine, save from this (obviously significant) problem. The non-precision platforming is similar, the shooting is adequate, and the other skills are helpful. In essence, you'll probably enjoy Unichrome: A 1-bit Unicorn Adventure if you think you would. But nothing on offer is novel or revolutionary.
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