Uninhabited Zone
You can now play the finished level here: https://felixofmars.itch.io/uninhabitedzone
My goal here was to create an environment with level layout similar to those seen in Destiny 2 but using the UE4 engine. For this, I started with the Abandoned Factory Scans assets from the Epic store. I created some additional prefab buildings to allow for a better navigational flow around the level and get a better feel for the environment. Once the main buildings were in place, I used blueprints to add the roads and pathways, added detail props and started shaping the landscapes. I also added a raycast based weapon so I could spray damage decals, this could be extended to damage enemies. The base mesh for the weapon is one that comes from Epics shooter game tutorial.
A list of assets used:
[SCANS] Abandoned Factory Buildings - https://www.unrealengine.com/marketplace/en-US/product/scans-abandoned-factory-buildings-day-night-scene
Shooter Game - https://docs.unrealengine.com/en-US/Resources/SampleGames/ShooterGame/index.html
Industrial Prop Pack 6 - https://www.unrealengine.com/marketplace/en-US/product/3e2a3cb997cf47b1ab782a67957bfed0
Environment Set - https://www.unrealengine.com/marketplace/en-US/product/environment-set
Post Apocalyptic Vehicles - https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-vehicles
Quixel Mega Scans - https://quixel.com/megascans/home
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