Unit Counter System in Tempest Rising RTS & Using Weapon vs Armor mechanics to improve Build Orders
The Unit Counter system in Tempest Rising is the basis for combat between units of GDF and Tempest Dynasty but to learn it you first have to understand the mechanics of weapon types vs armor. Six types of weapon attacks are Rifle, Rocket, Explosive, Cannon, Fire and Sniper while units and buildings have different armor resistances to each weapon type. Using this knowledge to your advantage you can win no matter if you are experiencing the story in the campaign, practicing against AI bots in Skirmish or testing your skill against other players in multiplayer.
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Chapters
0:00 Weapon vs Armor mechanics
0:28 Six weapon attack types
1:00 The unit counter system
1:32 A simple example
2:20 Light infantry vs Light vehicles
3:26 Harassing Harvesters
4:10 Turret and unit attacks
4:43 5 minute Dynasty rush build
5:20 Defending HQ against Engineers
6:17 GDF most used unit combo
6:41 Countering units & Weapons vs Armor
7:31 Crushing vs using weapons
8:08 Defeating GDF Drone operators
8:48 Using Dynasty Air units
9:15 Dynasty Unit combos
9:45 GDF Skycrane menace!
10:37 More to learn
To make this easy to understand, let's start with a simple example. When I sent out my engineer and my dynasty guards in this match towards the enemy base they got intercepted by two Havocs. This is the Tempest Dynasty’s light mobile missile platform and its weapon damage type is rocket based. While its armor is most resistant to rifle, fire and sniper weapon attacks. This makes it a poor counter to my engineer and dynasty guard units because their armor is best against the rocked weapon type which is the one Havoc uses. But on the other hand the Dynasty Guard’s weapon type is rifle, which is what the Havoc’s armor is most resistant to.
But what the Havocs are much better at because of their rocket weapon attack type is destroying Tempest Rigs Wheels, because that unit only has 25% resistance to this weapon attack type. The Tempest rig itself has the same low resistance to the rocket weapon type and so my opponent’s early rush with two Havocs can deal tremendous damage to my economy while I have no answer as I was preparing for a much different plan with my attempt to capture the enemy command center with my engineers. GDF’s harvesters are equally weak to rocket fire, so when facing that faction, you can rush a few Havocs and deal good damage to their harvesters too.
Now let's analyze an often repeated combat situation between the GDF and Tempest Dynasty factions, because most GDF players you face in multiplayer will use this particular combo of units: Drone Operators, Sentinels and Hunter Tanks. The reason why this is such a powerful combination is two fold. First the combination of weapon damage types. The Sentinel fires a rifle based weapon which is deadly to Tempest Dynasty light infantry like Dynasty Guard, Missile Trooper and the Engineer as their armor has 0 resistance to rifle based weapon fire. While its own armor is 50% resistant to rifle, fire and sniper weapon attack types. The Sentinel also marks hit targets and lets GDF gain intel by killing them while networked weapons do more damage to marked units.
The Drone Operators themselves fire a cannon type weapon while their drones fire a rocket type weapon. These types of attacks are ineffective against Tempest Dynasty light infantry but are highly effective against Dynasty light vehicles, like Havocs and Pillagers which have almost no armor resistance to these weapons. Even the Boar tank, a second tech level Dynasty unit, has low armor resistance against these two weapon types. But what it has are medium speed and the ability to run over Drone Operators en masse. Since its weapon is cannon based it won’t do much against infantry by firing at them, but the units it will destroy easily are the GDF’s Sentinel and Hunter tanks which have 0 armor renaissance against cannon based weapons by default.
Another way of defeating the GDF’s Drone Operators swarms en masse are Missile Troopers, Havocs or Dragonflies against their drones as their rocket based weapon types deal the best damage against drones and at long range at that, while Matchsticks and Hammerhands explosive and rifle based weapons deal the best damage to the human operators whose armor has 0 resistance to those attacks. Rifle, fire and sniper weapons are also 100% effective against drone operators but actually getting Dynasty Guards or Pillagers close to them is not going to happen. Matchsticks are also effective against Sentinels and their 25% armor vs explosive weapons.
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