Unite 2014 - Best Practices For Physically Based Content Creation

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Published on ● Video Link: https://www.youtube.com/watch?v=OeEYEUCa4tI



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Anton Hand (RUST LTD.) talks about currently available approaches for realizing PBR in Unity, content pipelines, texturing, data agreggation processes, channel setups and how to adapt one's workflow to accommodate them.

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Tags:
Unity (Software)
Computer-generated Imagery (Film Company Role Or Service)
unity 5
Unity
Unite 2014 Seattle
Graphics (Field Of Study)
Graphics Software (Software Genre)