Unite 2014 - To Mecanim And Beyond
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Published on ● Video Link: https://www.youtube.com/watch?v=7djMWP4EKTs
Pierre Paul Giroux covers advanced Mecanim features and techniques and introduces upcoming Unity 5.0 features like State Machine Behaviours or Direct BlendTress. This session shows how to animate anything in Unity using Mecanim, from BlendShapes to 2D Sprites.
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animation
Unity
Unity (Software)
Unity 5
game development
Unite 2014 Seattle
animation in games
Mecanim