Unite 2015 - PBR Workflows & Guidelines for Unity 5

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Published on ● Video Link: https://www.youtube.com/watch?v=wrVWOAh6W2A



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Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Bitmap2Material. With most AAA game studios using these tools (and many indies), Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) assets. Indeed, Photoshop is becoming less and less relevant for game developers since the rise of PBR, which is native in Unity 5.

In this session, we will talk about PBR (Physically Base Rendering) in Unity 5 and give a live demo of workflows to create PBR-ready textures.

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Tags:
Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston
Allegorithmic
Physically Based Rendering