Unite 2015 - Unity for Animated Productions

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In early 2014, Montreal-based Hibernum Creations started work on a unified pipeline for game development and animation. Since then, the studio's R&D team, Hibernum Labs, has been busy experimenting with in-game motion capture previsualization, interactive photorealistic rendering, and automated asset management, as well as developing Unity-based video montage and post-production tools. The result: some very promising new technologies and some very valuable lessons learned. Get the details from Etienne Whittom, head of Hibernum Labs, and Patrick Roussel, systems engineer at the Digital Imagery Research and Development Centre (CDRIN).

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Tags:
Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston