Unite 2015 - A coder's guide to spline-based procedural geometry

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Procedural mesh generation is a popular approach for creating content thanks to its flexibility and scalability - but how do you actually do it in code? This talk will blast you through what you need to know in order to create procedural spline-based geometry. Slides: http://bit.ly/unite15_procgeo

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Tags:
Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston
Geometry (Field Of Study)