Unite Europe 2016 - Generating Layered Materials with Substance Painter, an artist centric approach
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How can a simple layer stack in Substance Painter be automatically converted to a fully functional Unity shader? In this talk, Nicolas Wirrmann (Allegorithmic) shows a first look at one of Allegorithmic's R&D projects which demonstrates how Substance Painter can be used by artists to create complex layered shaders and materials for Unity without ever writing a line of code or dealing with a node graph.
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Unity (Software)
Unite Europe 2016
Event
Automotive