Unity asset workflows for film and animation pipelines - Unite Copenhagen
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Published on ● Video Link: https://www.youtube.com/watch?v=BtKMvecBIbc
The use of Unity in film and animation pipelines is still a growing area, and the best way to get started isn't often clear to new users. We'll cover the necessary methods and steps for getting data from external content sources into and out of Unity, with a focus on industry standard technologies and applications, such as Universal Scene Description (USD) and Alembic.
Speaker:
Chris Redmann - Unity
Slides available here: https://www.slideshare.net/unity3d/unity-asset-workflows-for-film-and-animation-pipelines-unite-copenhagen-2019
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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
film and animation