The science behind the UIElements Renderer - Unite Copenhagen

The science behind the UIElements Renderer - Unite Copenhagen

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=zeCdVmfGUN0



Duration: 17:33
5,513 views
119


In this technical talk, Wessam describes the science behind the UIElements rendering system, built from the ground up for retained-mode UI. The system uses every CPU/GPU trick in the book to render thousands of different elements onscreen in a fraction of a millisecond, all on one thread. This powerful UI performance and optimization tool also supports complex features like clipping and vector graphics, even on low-end devices.

Speaker: Wessam Bahnassi – Unity

Slides available here: https://www.slideshare.net/unity3d/built-for-performance-the-uielements-renderer-unite-copenhagen-2019




Other Videos By Unity


2019-10-14Unity asset workflows for film and animation pipelines - Unite Copenhagen
2019-10-14Extending the Animation Rigging package with C# - Unite Copenhagen
2019-10-14How to create photorealistic representations using Unity's HDRP - Unite Copenhagen
2019-10-11Busting mobile user acquisition myths - Unite Copenhagen
2019-10-11Best practices for distributing a mobile game - Unite Copenhagen
2019-10-11Monetizing in a privacy-friendly way - Unite Copenhagen
2019-10-11Start monetizing with Unity Ads - Unite Copenhagen
2019-10-11Optimizing your game post-launch | Triangle Studios - Unite Copenhagen
2019-10-11Take your game to new markets with the Unity Distribution Portal - Unite Copenhagen
2019-10-11Player engagement: The right KPIs for your game - Unite Copenhagen
2019-10-09The science behind the UIElements Renderer - Unite Copenhagen
2019-10-09Bringing Call of Duty to mobile - Unite Copenhagen
2019-10-09Optimizing GPU performance of RAID: Shadow Legends - Unite Copenhagen
2019-10-09Options for Entity interaction - Unite Copenhagen
2019-10-09Improve your performance using Intel's GPAs - Unite Copenhagen
2019-10-09Optimize your game with the Profile Analyzer - Unite Copenhagen 2019
2019-10-08Making Particles in Unity 2018.4! (Beginner Friendly Tutorial)
2019-10-07How to get started on your FPS game- Unite Copenhagen
2019-10-07Creating a third-person zombie shooter with DOTS - Unite Copenhagen
2019-10-07Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen 2019
2019-10-07QA your code: The new Unity Test Framework - Unite Copenhagen



Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine