Unity at GDC - Hardware vs. software: UX loops, 1936 to now

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March 19, 1:00pm PT - A brief, but deep, dive into the history of computer/gaming hardware and software. Learn about nascent inputs: How did early MIT students play Space Wars!? How did the invention of the D-pad change everything? Why did Apple finally allow for more button mappings on the mouse? After the overview (and a bit of gossip), we’ll talk about how best to design the future of spatial computing, taking the best of what our predecessors have learned, and avoiding their mistakes.

Speaker:
Timoni West, Director, XR Research at Unity




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine