UNITY Basic Rabbit Life Cycle AI using Behavior Trees

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UNITY - Basic Rabbit Life Cycle AI using Malbers Rabbits and Node Canvas
WIP... Almost complete... Spent about 50 hours on this.... Just doing final testing and touch ups... :)

Requires Node Canvas 2.8.0+
https://assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914?aid=1011l3NYR

Plus Either Polyart Rabbits
https://assetstore.unity.com/packages/3d/characters/animals/poly-art-rabbit-80359?aid=1011l3NYR

and/or Realistic Rabbits (works with both!)
https://assetstore.unity.com/packages/3d/characters/animals/realistic-rabbits-116401?aid=1011l3NYR

You can Download the Node Canvas AI Graph here. Due to changes in the Animal Controller script this graph will no longer work out of the box but you can update it yourself.
https://drive.google.com/drive/folders/19b6Otph1fV-KBnbeto7bjv9y3BYPCkgM







Tags:
unity
unity3d
ai
artificial intelligence
rabbit
malbers
animations
node canvas
nodecanvas
polyart
behavior trees
behavior designer