Unity Game UI Tutorial Part 3 | Art Pass, UI Testing & Final Thoughts
In Part 3 of this Unity Game UI Tutorial series, we wrap up the process by refining the UI art, testing the game’s functionality, and making sure everything is working as expected. Join me as we go through the final art pass, ensure smooth gameplay transitions, and get ready for the final UX testing phase!
What You’ll Learn in This Video:
How to complete the art pass and finalise the UI design in Unity.
Tips for testing UI functionality, including buttons, task items, and menus.
My final thoughts on UI/UX design—and I want to hear from YOU! Share your feedback in the comments below.
Timestamps
0:55 Hooking Up Button and Basic Functionality
06:00 Testing the Daily Tasks After Wiring Up
06:40 Iteration and Review of UX
07:30 Let's Play Dungeon Ballerz! XD
08:30 Failing at my own game
09:00 Realising we need better UX for Completed Tasks
09:40 Final Thoughts and I need your help!
Support the channel on Patreon: Get access to exclusive content, behind-the-scenes updates, and more: https://www.patreon.com/c/WarrenWinters