Unity of Command II: Kursk | First Look | New DLC | Part 1
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It's the summer of 1943, and the Kursk salient marks the westernmost point the Red Army managed to take and hold in the winter campaign.
When that white-knuckle struggle finally subsided in March, both sides were too exhausted for decisive strategic action. The Soviets, anticipating a German attack in this direction, turned to defensive preparations and a build-up of mechanized troops, artillery shells, and strategic reserves. By July, they were ready to meet the vaunted German panzers head-on.
Kursk DLC covers not only the legendary tank engagements such as Prokhorovka, Kutuzov, and Ruymantsev, but it also dives deep into lesser-known battles of the 1943 Soviet campaign. Battles on the Mius, around Smolensk, and along the Black Sea coast are all featured, ending in a string of do-or-die actions to reach the Dnieper crossings.
Key Features
16-scenario Soviet Kursk campaign, starting with the defensive action at Prokhorovka and covering every significant Soviet battle until the end of 1943.
Zitadelle 43, a 15-scenario German campaign, featuring the initial German attack and the most important counterattacks up to the battles for Korsun Pocket in early 1944.
Two separate alt-history tracks in the German campaign, one of which takes you all the way to the Mediterranean!
New models for Soviet late-war infantry and guards, and several new winter skins for SS, Wehrmacht, and Finnish armored units.
#WorldWarII #StrategyGame #Wargame
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