Unity RTS - FlowField Pathfinding

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There are plenty of videos on pathfinding in Unity, but there aren't many videos that talk about using methods other than Navmeshes. I might make some future videos breaking down the steps that go into the flowfield generation itself.

These are the sources I used for guidance:

What are flowfields:
https://gamedevelopment.tutsplus.com/tutorials/understanding-goal-based-vector-field-pathfinding--gamedev-9007

How to implement them:
https://howtorts.github.io/2014/01/04/basic-flow-fields.html

A* for overworld path planning:
https://www.geeksforgeeks.org/a-search-algorithm/

Steering behaviors:
https://www.packtpub.com/game-development/unity-5x-game-ai-programming-cookbook

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Tags:
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