Unity RTS - Movement and Pathfinding Groups
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Published on ● Video Link: https://www.youtube.com/watch?v=4UKMa4JqTTY
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Trying to figure out group pathfinding for an RTS game in Unity.
Craig Reynolds Boids paper: https://www.red3d.com/cwr/boids/
Craig Reynolds Steering paper: https://www.red3d.com/cwr/steer/
Steering example code: https://www.packtpub.com/game-development/unity-2018-artificial-intelligence-cookbook-second-edition
Group Pathfinding and Movement for RTS: https://www.gamasutra.com/blogs/DruErridge/20180522/318413/Group_Pathfinding__Movement_in_RTS_Style_Games.php
Sebastian Lague's terrain videos: https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
Song: Big Pun - "Still Not A Player" (Instrumental)
End Song: Shiro Nagisu - "Next Episode" (Evangelion OST)
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Tags:
Unity
RTS
pathfinding
groups
movement
group movement
group pathfinding
boids
craig reynolds
steering
steering behaviors
boid flocking
unity rts movement