Unity RTS - Movement and Pathfinding Groups

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Trying to figure out group pathfinding for an RTS game in Unity.

Craig Reynolds Boids paper: https://www.red3d.com/cwr/boids/

Craig Reynolds Steering paper: https://www.red3d.com/cwr/steer/

Steering example code: https://www.packtpub.com/game-development/unity-2018-artificial-intelligence-cookbook-second-edition

Group Pathfinding and Movement for RTS: https://www.gamasutra.com/blogs/DruErridge/20180522/318413/Group_Pathfinding__Movement_in_RTS_Style_Games.php

Sebastian Lague's terrain videos: https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3

Song: Big Pun - "Still Not A Player" (Instrumental)
End Song: Shiro Nagisu - "Next Episode" (Evangelion OST)







Tags:
Unity
RTS
pathfinding
groups
movement
group movement
group pathfinding
boids
craig reynolds
steering
steering behaviors
boid flocking
unity rts movement