Unity2.5D - Grab Collider, Target FPS and 2017 Upgrade
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Published on ● Video Link: https://www.youtube.com/watch?v=LK91eJK2GZE
Progress
-Updated to Unity 2017
-Added a Box Collider for handling Grab Animation and Grab Location
-Added Animation to be played if getting grabbed.
•GrabbedGround
•GrabbedAir
•GrabMotion (semi-tumbled state)
--GrabbedLie (grab event when downed) to be added, currently no use for it.
-Added an FPS Target.
•30 FPS
•60 FPS
•240 FPS ( bugged text, but it works albeit only on PC as of now, as game still hits at and below 60 FPS, probably VSync is overriding it but I disabled it so not sure what's the issue )
-Added Guarded Effect when getting hit
-Added Randomized Block SFX