Unity2.5D - New Punch Impact Effect on OnTriggerEnter
Channel:
Subscribers:
3,700
Published on ● Video Link: https://www.youtube.com/watch?v=rMzIapUTjwA
A Punch Particle System which is meant for Punch or Blunt/Non-Blade Attacks.
I created another one for Sword Colliders but is still unused because my Sword Fighters are still on standby for the Optimized Script
It has 2 variants, one for Weak and one for Strong Knockbacks which is shown in the gameplay but barely noticable.