Unity2.5D - New Punch Impact Effect on OnTriggerEnter

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A Punch Particle System which is meant for Punch or Blunt/Non-Blade Attacks.

I created another one for Sword Colliders but is still unused because my Sword Fighters are still on standby for the Optimized Script

It has 2 variants, one for Weak and one for Strong Knockbacks which is shown in the gameplay but barely noticable.