[Unity3d] AdventureRPG alpha [04]
the 4th part of my progress video, since the last video the following has been added or change:
*Viewpoint changed to Landscape mode from Portrait mode... enjoy the siiiiize! :)
*added combatlog to show what actually took place during combat
* behind the scenes I now have Tasty's RPG Tools, an addon that i'm currently working on for Unity that allows me to manage my item and mob database with a custom editor inside unity.
* mobs can multi-attack like players can. This is based off of a stat that all entities have (players and monsters)
* missing your attack gives you +1 to hit on your attack, until you hit. This bonus is cumulative and is displayed on the attack button for players. (for mobs its just being tracked internally and in the debug.log)
feel free to post any suggestions or questions, im always open to hear new ideas :)