Simulating 10,000 Guests in Planet Coaster | Owen McCarthy
Article about Owen McCarthy: https://bit.ly/2LZIw2G | Delivered at Casual Connect Europe 2018. Traditional pathfinding methods are not suitable for simulating large numbers of agents in real time, so how does Planet Coaster simulate over 10,000 park guests in a player-created environment? Frontier’s Principal Programmer Owen Mc Carthy presents an overview of how the team simulates huge, living crowds in Planet Coaster parks by using potential field research based on continuum crowds, and takes a deep dive into the studio’s development process to show how we took this system from prototype to full production.
Download slides at: https://bit.ly/2HwelxR
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