Unity's Crap Shadows
People keep telling me to turn the bias up, because evidently people never read the video description. So let me be clear: *Turning the bias up doesn't work for my needs*, especially for toon shading.
Now, on with the original description, which I'm sure nobody read, either.
The only way I can find to hide the horrible shadows is to turn bias way up and use aggressive shader shading. That hides the horrible artifacts in the normal shadow. It also makes shadows really imprecise - no bangs shadow, for example.
But then you can't get the toon look, because everything is nicely gradient-shaded.
Rrrgh. I guess it might be possible to build a custom shader which does hides the crap shadows with a crisp edge, but it shouldn't have crap shadows!
Other Videos By Craig Perko
2013-02-12 | BITE |
2013-02-12 | DinoEye |
2013-02-10 | Scripting Action Game Enemies |
2013-02-10 | The Rocky Road to Decent Terrain |
2013-02-09 | New Model |
2013-02-07 | Ten to One |
2013-02-06 | Basic Terrain in Unity |
2013-02-04 | Rain |
2013-02-03 | Automatic Avatar Reactions (Indoors) |
2013-02-03 | Heatstroke (Immersion Boosting) |
2013-02-03 | Unity's Crap Shadows |
2013-02-02 | Autoducking using layers |
2013-02-02 | Mecanim IK and layered animation tutorial |
2013-02-02 | IK and hand animation |
2013-01-27 | Swimmery with a Buddy |
2013-01-26 | Swimmery Progress |
2013-01-22 | Swimmery Gameplay |
2013-01-21 | Better swimmery |
2013-01-21 | Swimmery Prototype |
2013-01-13 | Space ship game control prototype |
2013-01-12 | Control Schemes and Wild Guns |