University Debate - Moral Choice Systems in Games: Too simplistic?
I had to argue in favour of the following statement "Moral choice systems in games are too simplistic, and little more than a shallow marketing tactic". This was a challenge to research and create points for, as personally I disagree with this statement and adore games like The Walking Dead, Detroit: Become Human, Until Dawn and more that are mentioned in this video. We were given 7 days to prepare after being given a prompt and a side to argue. This module evaluated our ability to research, argue against our personal biases, create civil discussions, and mostly importantly, be able to clearly answer questions on the fly without preparation. I am the person dressed in black.
0:00 - In Favour: Introduction
2:17 - Against: Counterpoint
3:02 - Against: Introduction
4:11 - In Favour: Counterpoint
5:23 - Against: Rebuttal
6:15 - Q1: Why are some branching paths weaker than others?
7:50 - Q2: Should moral choices affect optional content?
9:17 - Q3: Does reducing NPCs and less dialogue affect player satisfaction at the benefit of quicker development times?
12:13 - Q4: Does Red Dead Redemption 2 have a deep moral choice system?
13:53 - Q5: Do moral choice systems add replayability to games, and doesn't this mean they aren't shallow marketing?
15:45 - Q6: As of 2024, are there any games out now that you think genuinely include deep moral choice systems?
19:06 - Q7: Should moral choice systems be hidden from trailers regardless of quality?
21:02 - Q8: Fallout 3 has deep moral choice systems, so isn't your argument invalid?
22:36 - Q9: Should a narrative-driven game be upfront and say that your choices don't actually matter much?
26:26 - Q10: Cyberpunk 2077 delivered it's marketing promises, just not at launch. Is this okay?
29:18 - Against: Closing Statement
29:52 - In Favour: Closing Statement