Unleashing UE Motion Design: Packaging and Beyond | Unreal Fest Orlando 2025

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Geotech, as an official Epic Games development partner, helped architect and develop Unreal Engine’s Motion Design tool from the start, and remain active contributors to its evolution.

In 2024, in collaboration with Emissive Labs, Geotech took the Motion Design Toolset to the next level by developing a live-events application, venue4D designed to run unreal engine motion graphics in stadiums and arenas.

In this session, Denys Dubinin of Geotech and Danny Tello of Emissive Labs demonstrate how to package your motion design project and generate a game build; control scenes in a packaged game using network APIs; optimize performance for demanding scenarios; and implement your own extensions and package them for distribution. Dubinin also shows how to apply AAA game development best practices to motion design and real-time graphics for media & entertainment.




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