Unreal Beta 0.84a (12/9/96)
Two months after 0.83 we get this release, Unreal 0.84a, in December of 1996. This one is probably the most undocumented I have found so far, in fact there is barely anything on the Internet on this one. While every other video has basically had facts from The Cutting Room Floor, this one was pretty much done without any online resources. Oh, did I mention that the game help resources don't work with Windows 7? Yeah, so we are doing this with zero documentation...
As it has only been one version of progress, we don't see too much different, except for the fact that all the levels of the previous release are gone and instead replaced with a very small tech demo with no enemies or weapons. Yeah, sadly this isn't one that promotes more gameplay than last time. Still, we get to hear a pretty good Unreal song and get a nice technological mixture that feels a lot more like the spirit of the final game.
Features found in this one include a "dynamic interpolation filter" which allows for better sound quality if you have a fast PC by 1996 standards. The control for DirectSound is also a bit different than last time. We also have a video tab, but it is entirely useless. We also get a bunch of new controls, including an alleged FullScreen functionality that doesn't actually work. A lot of the settings hidden before, such as lunges, are easily accessible now, as well as something called Accelerate and Decelerate.
By far, the biggest feature of this release is the fact that modes greater than 8-bit actually work. 0.83 had 16-bit and 32-bit, but using them was pretty worthless since the HUD wouldn't appear. This version has all versions functional, meaning we can finally see the colored lighting featured by the higher modes. We also see a lot less visual anomalies, though that might just be the change in level.
The only other thing worth mentioning is a change in how platforms work. We didn't see many in 0.83, but trying to wait on one resulted in me being flung off almost immediately. This version allows me to remain stationary on platforms, a feature heavily featured in the video. The skybox is also a lot more animated than the pretty static thing we saw in 0.83.
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