Unreal Engine 4 - Car Customization System
Something i made earlier in the year quickly (probably around 2 hours due to having to seperate and making some "nice" customization parts)
The entire system is all done via the struct in the db. it contains all the visual info for the cars. "TEMPCARDB" because it was tempoary and obviously you'd actually save the stuff to a file and then just load it so then you could allow full car mod support by letting users add stuff :p
i didn't show other cars because i didn't have any other car models but you can switch between car id's easily. saving / loading would be easy to add to this too.
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