Unreal Engine 4 Tutorial - Shooter AI Pt.1 - Look At Player

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Welcome to the start of a new AI series. In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 1 we get the ball rolling with the AI finding the player and looking at them.

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Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns