Unreal Engine 4 Tutorial - Shooter AI Pt.2 - Shooting on Sight

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In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 2 we add the ability to our AI to shoot the player upon seeing the player. They will then stop shooting if they don't see the player.

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Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns
shoot on sight
sight
perception