Unreal Engine 4 Tutorial - Shooter AI Pt.6 - Finding Cover
In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).
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In episode 6 we are now at the stage where we want our enemy to find cover when they are being shot at. We create our own custom EQS generator to find that said cover.
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