Unreal Engine 4 Tutorial - Shooter AI Pt.6 - Finding Cover

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In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 6 we are now at the stage where we want our enemy to find cover when they are being shot at. We create our own custom EQS generator to find that said cover.

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Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns
shoot on sight
sight
perception
beginner
find cover
cover
custom generator
generation
vectors
vector
environment query
traces
line trace