Unreal Engine 4 Tutorial - Shooter AI Pt.5 - Threat Detection

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Published on ● Video Link: https://www.youtube.com/watch?v=ElSKHTiu910



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In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 5 we begin the task of adding the behaviour to the
AI to seek cover when being shot at. The first task is to get it to detect when it is in danger because we are firing at it.

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Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns
shoot on sight
sight
perception
beginner