Unreal Engine 4 Tutorial - Shooter AI Pt.5 - Threat Detection
In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).
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In episode 5 we begin the task of adding the behaviour to the
AI to seek cover when being shot at. The first task is to get it to detect when it is in danger because we are firing at it.
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