Unreal Engine 4 Tutorial - Shooter - Part 12 Random Colours

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Now we have procedural guns as a mesh, we are now beginning to look at colour in their material. This episodes begins things with the basic concept of how this works look at just one primary colour. Next episode will be covering secondary colours too.

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Tags:
Unreal Engine 4
UE4
Unreal
Games Development
Shooter
FPS
Guns
Easy
Beginner
Hit Scan
Rifle
Line Trace
Impulse
Collision
Hit Result
Hit
Overwatch
Console
PC
Xbox
PS4
Game Development
Dev
Impact
Affect
Shots
Shooting
Procedurally Generated
Random
Randomised
Randomized
Weapons
Maya
Sockets
Skeletal Meshes
Construction Script
Colours
Material
Shader
Skins