Unreal Engine 4 Tutorial - Stealth AI Part 10: Path Points

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In this series we are creating AI and player interactions for a stealth game. This will include stealth movement, patrolling guards, takedowns, and alert phases.

In Part 10 we add the ability for our AI to stand at path points and rotate to survey the area before carrying on their path.

Link to Resources: https://1drv.ms/u/s!AvfMAVHw1KCirYdUMjyVB9OIFO9yzA?e=LS2RZG

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