Unreal Engine 4 Tutorial - FPSRPG Series Chapter 2 Part 4: Ammo UI

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We are going to take all the various systems and mechanics I have made before and some new stuff and connect it altogether to make a first person shooter role playing game such as Destiny or Borderlands.

Chapter 2: Shooting
You can't have an FPSRPG without shooting so in this chapter we set up the shooting aspect of the game.

In Part 4 we add the UI for the ammo counter which will count the bullets left in the gun before it needs to be reloaded.

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