Unreal Engine 4 Tutorial - FPSRPG Series Chapter 2 Part 3: Accuracy
We are going to take all the various systems and mechanics I have made before and some new stuff and connect it altogether to make a first person shooter role playing game such as Destiny or Borderlands.
Chapter 2: Shooting
You can't have an FPSRPG without shooting so in this chapter we set up the shooting aspect of the game.
In Part 3 we variable accuracy to our weapons so that when we fire for too long the accuracy of the weapon is affected along with if you are firing when crouched.
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