Unreal Engine 4 Tutorial - Stealth AI Part 9: Patrol Path Continued

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In this series we are creating AI and player interactions for a stealth game. This will include stealth movement, patrolling guards, takedowns, and alert phases.

In Part 9 we add a patrol path to our game for the AI to follow and use.

Link to Resources: https://1drv.ms/u/s!AvfMAVHw1KCirYdUMjyVB9OIFO9yzA?e=LS2RZG

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