Unreal Engine 4 Tutorial - Stealth AI Part 13: Alert States
In this series we are creating AI and player interactions for a stealth game. This will include stealth movement, patrolling guards, takedowns, and alert phases.
In Part 13 we add the different phases as seen in games like Metal Gear Solid where the enemy will transition to an alert state, a caution state, or investigation state.
Link to Resources: https://1drv.ms/u/s!AvfMAVHw1KCirYdUMjyVB9OIFO9yzA?e=LS2RZG
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