Unreal Engine 4: Updated Atmosphere UI (copied UE4 SkyAtmo) Procedural Planet | Bruneton&Neyret Atmo

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Published on ● Video Link: https://www.youtube.com/watch?v=GvWDK6nYOf8



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Unreal (1998)
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Duration: 3:16
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The interface of the new UE4 SkyAtmosphere is far better than what i was using, i implemented the UI of UE4 SkyAtmosphere to my own.

Thread from 2018: https://forums.unrealengine.com/development-discussion/content-creation/1527734-atmosphere-modelisation-procedural-planet-completed

Quadtree based planet using 255 biomes - randomly placed here while waiting for more efficient way to paint them.
Many things left to do for those planets, current top priorities are :
- Automated biom painting based on topology maps
- Adding a layer of bicubic interpolation for terrain at lower LODs
- Completing the Runtime virtual texture setup (i do have a working prototype)
- Finetuning Normal blending to prevent pop effect
- Investigating water surface rendering
- Investigating UE 4.26 volumetric rendering
- Completing current research on PBGI & reflective shadow maps & various GI alternative
- Distance field stamps/curves accross planet to allow for player base construction.


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Tags:
unreal engine
ue4
unreal engine 4
procedural planet
volumetirc clouds
volumetric clouds
Epic Games
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Tim Sweeney
Kim Libreri
Mark Rein
Adam Sussman
Donald Mustard



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