Unreal Engine 5 FPS First Look | Quality Settings Explained
How does Epic Games' Unreal Engine 5 perform when it comes to FPS? Can we optimize the settings to get better performance? I'm really looking forward to this engine!
With their Early Access build and project files, I tweak the project and take a look at the different graphical settings and see how it impacts performance.
Link to get the Engine and Project: https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access
Required SDKs to build:
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/
https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0
Commands used to change settings:
https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/
00:00 Pivoting to Unreal Engine 5
00:57 Nanite, Mega Assemblies, and Detail
2:38 Raytracing with Lumen
3:28 Unreal's New Upscaling Tech
4:07 Snappy Load Times
4:51 PC Requirements for the Demo
6:55 Compiled Demo and Test Setup
7:55 Render Scale Resolution
9:32 Shadow Quality
10:28 Texture Quality
11:08 Anti-Aliasing and Post FX Quality
12:12 Example "Quality Preset"
12:55 Temporal Super Resolution in Action
13:38 Optimistic of Unreal Engine's Performance
#unrealengine #gamedevelopment #nextgen