Unreal Engine 5 Tutorial: Creating Running Races | UE5 Game Development (Part 4)

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Unreal Engine 5 Tutorial: Creating Running Races | UE5 Game Development (Part 4)

In this Unreal Engine 5 tutorial, we continue developing a foot race simulation game by refining the racing script. Learn how to create a Dev Visualizer Tool to define character start positions, transition movement from walking to running, and manage race mechanics using data assets, interfaces, and event dispatchers.

🔄 What You’ll Learn in This Video:
✅ How to set up a racing controller to initialize character movement
✅ Implementing a visual tool for defining race start positions
✅ Managing walking, jogging, and running states for realistic movement
✅ Using data assets to standardize character speed & stamina
✅ Preventing soft locks with a disqualification timer
✅ Event-driven programming with Event Dispatchers

🔄 Related Videos & Resources:
👉 Part 1 of this tutorial:    • Unreal Engine 5 Tutorial: Creating Ru...  
👉 Full Unreal Engine Tutorial Playlist:    • Unreal Engine - Tutorials  

🔄 Want some free animations? Check this video:
👉    • How to Create a Tent Burning Blueprin...  

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🔄 My Setup:
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👉 Mouse: Logitech G403

🔄 Chapters:
0:00 - Intro
1:10 - Plan
2:20 - Start Race Player
3:54 - Racers player
6:25 - Character race setup
8:05 - Player arrival trigger
10:23 - Spawning trigger
12:25 - Adding navigation markers
14:10 - Converting to function
18:55 - Character input on trigger
20:33 - Disqualifying player
23:23 - Destroying trigger sphere
24:22 - Patreon
24:32 - Enabling player input
26:5 - Race marker design plans
27:32 - World Marker creation
32:35 - SpawnPlayerMarkers function
35:31 - First markers
41:01 - Race minigame trigger
42:48 - Spawning first triggers
43:50 - Racer new patrol point
47:05 - Updating markers
49:46 - SpawnPlayerMarkers breakdown
51:58 - Reusing triggers
55:38 - Result
56:40 - Future plans
58:16 - Outro

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