World Controller system - Trigger Optimized World Changes with Unreal Engine 5
In this Unreal Engine 5 tutorial, I show how to create a powerful World Controller system that can trigger small or massive changes in your game world. Using a subscription-based design, this system lets you:
🔷 You’ll learn:
✅ Swap meshes
✅ Toggle actors on and off
✅ Activate or deactivate entire Data Layers
✅ Maintain performance through smart, scalable event handling
Perfect for open-world systems, mission triggers, or dynamic environments that evolve with gameplay.
🔷 What You'll Learn in This Video:
✅ Real-time Input Capture – Detect and validate cheat codes as players type them.
✅ Cheat Timer System – Ensure only rapid entries are accepted for authenticity.
✅ Data Table Management – Store and manage cheat codes efficiently.
✅ Modular Cheat System – Easily add new cheats with minimal coding.
✅ Cross-Platform Compatibility – Make your cheat system work across different devices.
✅ Performance Optimization – Prevent lag, crashes, and memory issues.
🔷 More Unreal Engine Tutorials:
👉 • Unreal Engine - Tutorials
👉 • Narrative - Tutorials
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🔷 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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Timestamps:
0:00 - Intro
1:28 - Plan
6:38 - Game Instance Event tags
9:03 - World controller
10:00 - Get world event tags
10:30 - Set world event tags
11:03 - Has World Event Tags
11:45 - Player controller
13:11 - World event actor
15:15 - World partition triggers
17:45 - World event interface
18:48 - Running world events
22:56 - Patreon
23:06 - Swap mesh event
30:28 - Toggle actor event
36:58 - Optimisation tip
38:40 - Design discussion
40:53 - Toggle data layers event
44:43 - Dialogue triggering
46:32 - Narrative Event
48:11 - Result
49:44 - Outro
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