Create a Travel Boat System – UE5 Tutorial (Part 1)

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In this video, I begin a new travel system series in Unreal Engine 5. This first part focuses on creating an interactive boat that players can use to travel between specific zones or locations.

🔷 You'll learn how to:
✅ Set up a travel boat or taxi-style vehicle
✅ Make the boat interactable
✅ Trigger smooth transitions between areas
✅ Lay the groundwork for a full travel system (e.g., trains, boats, ships, or carriages)

Perfect for RPGs, open-world adventures, and hub-based games needing immersive fast travel without menus.

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🔷 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403

🙌 Enjoyed the tutorial? Smash that Like button, drop a comment with your thoughts, and Subscribe for more Unreal Engine 5 content! Don’t forget to hit the 🔔 bell icon so you never miss an update.

🔷 Chapters:
0:00 - Intro
1:34 - Boat collision fix
4:33 - Boat blueprint
7:04 - Interactable
10:20 - Can Interact
12:07 - Disable character
14:05 - Attaching character
15:46 - Testing boat
16:04 - Fixing location issue
17:34 - Patreon
17:44 - Boat movement plan
19:28 - Spline blueprint
20:17 - Moving the spline
23:13 - Boat spline links
26:40 - Get random available location
27:33 - Start boat travel
28:08 - Spline tick movement
32:24 - Travel interface
33:18 - Testing boat movement
33:48 - Fixing boat rotation
35:08 - Disabling character
36:59 - Boat speed
38:22 - World partition fix
39:32 - Result
40:03 - Outro


#UnrealEngine5 #GameDevelopment #UE5Blueprints




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