Unreal Engine 5 Tutorial: Racing Script Setup for Foot Races | UE5 Game Development (Part 3)
Unreal Engine 5 Tutorial: Racing Script Setup for Foot Races | UE5 Game Development (Part 2)
In this Unreal Engine 5 tutorial, we continue developing a foot race simulation game by refining the racing script. Learn how to create a Dev Visualizer Tool to define character start positions, transition movement from walking to running, and manage race mechanics using data assets, interfaces, and event dispatchers.
🔄 What You’ll Learn in This Video:
âś… How to set up a racing controller to initialize character movement
âś… Implementing a visual tool for defining race start positions
âś… Managing walking, jogging, and running states for realistic movement
âś… Using data assets to standardize character speed & stamina
âś… Preventing soft locks with a disqualification timer
âś… Event-driven programming with Event Dispatchers
🔄 Related Videos & Resources:
👉 Part 1 of this tutorial:    • Unreal Engine 5 Tutorial: Racing Scri... Â
👉 Full Unreal Engine Tutorial Playlist:    • Unreal Engine - Tutorials Â
🔄 Want some free animations? Check this video:
👉    • How to Create a Tent Burning Blueprin... Â
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🔄 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
🔄 Chapters:
0:00 - Intro
1:32 - Racer Structure
2:48 - Updating racer type
4:00 - FindRacerByCharacter
4:54 - Racer types continued
7:00 - NPC vs Player
8:15 - NPC finish detection
10:26 - Get Old Patrol Point
14:06 - Testing lap update
19:33 - Updating lap counter
20:28 - Max laps
22:50 - Detecting the winner
27:21 - Patreon
27:31 - Cleaning up variables
31:09 - Result
32:22 - Outro
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