UE5 Jail System Tutorial: UI & Inventory removal in Unreal Engine 5, Part 6

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In this part of the Jail Escape series, I focus on making the player truly feel trapped. First, I remove UI elements they can’t use, like the minimap. Then, I take their entire inventory and place it in a chest they have to locate to retrieve their gear. This adds an extra layer of challenge and immersion to the escape!

This system is built in Unreal Engine 5 and can be adapted for any game needing restricted UI states and item storage mechanics. Stick around for future parts where I expand on this system!

🔹 Keywords:

Unreal Engine 5, UE5, Jail System, Key Theft, Guard Patrols, Escape Mechanic, Game Development, Guard Bribe

🔹 Playlists (For More):

👉    • Narrative - Tutorials   (Narrative - Tutorials)
👉    • Unreal Engine - State Trees   (Unreal Engine - State Trees)

🔹 My Links:

👉 https://linktr.ee/d3kryption

🔹 My Setup:

👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403

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🔹 Chapters:

0:00 - Intro
1:50 - Plan
3:40 - Gameplay tags
7:30 - UI toggling
9:40 - Applying tags
12:01 - Escape finishing
16:09 - UI updating
18:00 - Disabling menus
19:47 - Patreon
19:57 - Adding chest
21:35 - Transfering inventory
25:33 - Result
27:09 - Outro

#UnrealEngine5 #GameDevelopment #JailEscapeMechanic #GuardBribery #UE5Tutorial #CustomEscapeMechanic




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