Unreal Engine 5 Blockades – Unlock With Quests & Currency

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In this tutorial, I show how to create old-school blockades in Unreal Engine 5, just like in classic games such as Animaniacs, SpongeBob, or Grand Theft Auto. These blockades prevent access to areas until specific conditions are met—such as completing a quest or gathering enough currency.

You'll learn how to:
✔ ️ Set up the blockade system
✔ ️ Enable & disable blockades dynamically
✔ ️ Unlock areas via quests
✔ ️ Unlock areas based on currency

This technique is great for open-world games, platformers, and adventure games that require progression-based restrictions. Let me know what you think in the comments!

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🔄 My Setup:
👉 OS: Manjaro Linux
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🔄 Chapters:
0:00 - Intro
1:06 - Plan
3:10 - Blueprint
5:56 - Game instance
8:45 - Interface
13:45 - AreaBlockage code
18:05 - Testing unblocking
19:29 - Patreon
19:39 - Unlock code
21:52 - Unlock Narrative event
23:29 - Testing dialogue unlock
23:50 - Unlock by currency
27:15 - Currency testing
27:32 - Currency begin play
29:05 - Dialogue conditions
31:29 - Cutscene creation
34:34 - Cutscene playing
35:25 - Testing cutscene
35:50 - Outro

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