Unreal Engine & Playfab: Playfab accounts without requiring players to Sign up [UE4 Tutorial]

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Published on ● Video Link: https://www.youtube.com/watch?v=rYyB92V6JmM



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Tutorial
Duration: 1:51:25
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We learn about creating that lets users have a Playfab account without needing to sign up or impact their gameplay. We create a reliable system that uses Login with Custom Id, and save the generated Id to a save file. Ideal for small projects or game jam games. Feel free to find out more about the Microsoft Gamestack (basically their suit of tools / software that can be part of your game, from visual studio to server hosting) on this link: https://aka.ms/ads/HonestDan

00:00 - Intro and recap of previous content
01:20 - Making playfab more accessible for gamejams
02:40 - Intro to playfab without signing up (custom id)
06:00 - Getting started on the logic - recap of class structures
09:50 - had wrong screen showing, rectified at 10:50
11:45 - Login With Custom ID, need to generate an ID and store it
16:00 - Creating a Save Game with Unreal Engine
28:25 - Creating a Custom Id using GUID.
34:50 - Loading Save Game if they've already created an account
41:36 - Implementing the Login with Custom ID
47:20 - On LoginWithCustomId Success
56:50 - Setting Display Name for new Accounts
1:04:25 - Once logged in, retrieving account info with GetAccountInfo
1:17:30 - Logging the retrieved data to test and understand out logic
1:23:30 - Recap before testing
1:27:00 - Removing the old login screen code to avoid confusion
1:27:45 - Testing the auto login code
1:31:50 - Printing GUID (Custom ID) to verify how it works
1:38:55 - Duplicating DisplayNames error (end up finding out you can disable the requirement that they are unique after 8 mins)
1:48:00 - Thanks to community members
1:48:50 - High level reminder of what we've done and why

Honest Dan is a professional game developer based in the UK. He streams game development on twitch.tv/honestdangames. Join the community: https://www.discord.gg/Zmp5f5ARqQ.







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