Unreal Engine & Playfab: Using Title and Player Data in Playfab [UE4 Tutorial]
We look at storing and accessing data specific to your game title, along with player specific statistics, that can be used for leaderboards. We retrieve data from a leaderboard that could be displayed in game. Feel free to find out more about the Microsoft Gamestack (basically their suit of tools / software that can be part of your game, from visual studio to server hosting) on this link: https://aka.ms/ads/HonestDan
00:00 Summary of previous stream
01:10 Aim of the stream, discussing cloud script
06:35 Getting started - speeding up our login for testing
11:00 Storing Title Data
17:04 Retrieveing title data from UE4
30:25 Building on our Title Data example
49:30 Player statistics and data (including client exploits)
58:55 Quick overview of Rules and Playstream Events
1:01:55 Player Statistics
1:08:11 Writing to Player Statistics from UE4
1:30:00 Retrieving a leaderboard from Playfab
1:47:25 Fast run through of everything we did
2:00:45 Stretch goals to prepare for a gamejam
Honest Dan is a professional game developer based in the UK. He streams game development on twitch.tv/honestdangames. Join the community: https://www.discord.gg/Zmp5f5ARqQ.