Unreal Engine Hack & Slash Tutorial Part 10 | Targeting System (Nier Automata Inspired)
IF YOU HAVE ANY QUESTIONS LEAVE THEM IN THE COMMENTS!
Important Info:
I might move quickly in these tutorials and that's because I've done this many times. You will see me debugging in these tutorial videos because I do this all in real time and all in one sitting without using outside resources. If you have any questions or confused about why I do something, please leave a comment!
FULL PLAYLIST:
https://www.youtube.com/playlist?list=PL7fuubrGZdmxIbcuDAGU8nFT8F-FJOSSm
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itch: https://yuko-millennia.itch.io/
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Assets Used:
Animations: https://www.unrealengine.com/marketplace/en-US/product/grruzam-powerful-sword-pack
Animations: https://www.unrealengine.com/marketplace/en-US/product/sword-animation-pack-01
Animations: https://www.unrealengine.com/marketplace/en-US/product/frank-rpg-dual
Weapon: https://www.unrealengine.com/marketplace/en-US/product/sci-fi-swords-pack
Chapters:
0:00 - Important Info & Final Result
0:27 - Organizing Code
2:04 - Coding Targeting System
15:53 - Organizing Code & Final Test
Music:
⚪https://www.youtube.com/watch?v=UDDsiFVVMVE
• Music: Counterclockwise by JoeniNpcGamer is licensed under a Creative Commons License.
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⚪https://www.youtube.com/watch?v=6LDW004WVWk
• Music: Hold On by Markvard is licensed under a Creative Commons License.
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• Music: No Clarity - Stayloose
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• Music: Dreams & Visions by A Good Boi is licensed under a Creative Commons License.
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• Music: High Tide by Hotham is licensed under a Creative Commons License.
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• Music: Press Fuse - French Fuse
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⚪Music: Vitamin - JAK
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Disclaimer:
I do not own images used in thumbnail or music. All credits are for creators and publishers.
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