Unreal Engine Materials in 20 minutes

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Today I had a meeting with the UC Merced people, so we did a compressed lecture in which we went over what a material is and how to make them using the Unreal Engine Material Editor. The five most important things to make in a material are:
1) Base Color (either a single color or a texture)
2) Metallic (either 0 or 1)
3) Spec (between 0 and 1)
4) Roughness (between 0 and 1)
5) Normal Map (adds small bumps and cracks and so forth to simulate raised detail on a surface)







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materials editor
materials
unreal engine